zigzagwolf: (Default)
[0:35:00] ZIG's Kurumi <3333: tfw you play something so long you figure out new grazes at stuff and die tons of tons trying to execute them
[0:36:21] ZIG's Kurumi <3333: MS is interesting, I should just stick to the grazes and routes I had before I tried this, getting a run with those is already a task on itself. The ones I figured are silly
[0:38:14] ZIG's Kurumi <3333: basically, I found a graze at the stage 1 midboss that's kind of way too tough to execute so never do that, there's one at the spawning orbs before Yumeko; Yumeko's second pattern can also be grazed but if you do that you want to die.
[0:38:46] ZIG's Kurumi <3333: I remember that Shinki's opener can be grazed too, but it's useless to graze that as it's hard and you maximize it in the pattern after anyways, it's just completely useless.
[0:39:08] ZIG's Kurumi <3333: the greenlasergraze at Yumeko is kind of simple to do; reels in a bit of graze, too.
[0:39:33] ZIG's Kurumi <3333: the midboss can be grazed but as far as I got of it it's generally better to finish it off after grazing it a little to collect the point items in the spam after.
[0:40:07] ZIG's Kurumi <3333: stage 5 should be able to get 999 graze without actually skipping a large portion of the spam
[0:40:47] ZIG's Kurumi <3333: since Yumeko second and third pattern can definitely give a bit too, but you need to be a madman to do the second one. There's also the semi-final one which can be stalled just a little, but I think that all in all just getting close to max is already cancerous to do.
[0:41:15] ZIG's Kurumi <3333: I just end up trying silly stuff I think about, might want to store those notes somewhere.
[0:41:38] Nazrin's Zengeku is a perverted rat butt appreciator!: Kurumiblog :D
[0:41:54] ZIG's Kurumi <3333: I do have that! Kuruminism is great but it's just my own blog but I can spread it and stuff!
[0:42:03] ZIG's Kurumi <3333: I need to elaborate more on the grazes if I do that

but the grazes Zil advised me are pretty much more important, the spawning orb graze before Yumeko can be exploited though for about 50 graze.

Guess that I''ll just stay to the recommended grazes and the route I think is appropriate + Alice mirrorcircling.

[0:48:13] ZIG's Kurumi <3333: tbh the spawning graze is incredibly easy to mess up
[0:48:33] ZIG's Kurumi <3333: 50 graze translates to about 500k score iirc
[0:49:15] ZIG's Kurumi <3333: if you lose a life that's a bit more of a loss due to needing to refill dream bonus, after power. I am not sure how much of a loss it is but it's definitelty noticable.
[0:50:58] ZIG's Kurumi <3333: So it's probably only something for later, it's a pretty fun graze though.


Essentionally, stage 1 enemies can be grazed a little, mainly following Zil's route for a bit with minor adaptions. you can stand at the midboss to graze it, although I usually just speedkill it because the enemies after get the dreambonus up faster; you get more point items too. Notable is that the graze kind of is only feasible if the white bullets aren't fired in your direction (they rotate around the fairy.) I do graze Sara, which can lead to close to 400 graze, trying to bullet clear the final after the 4th wave usually leads to around 600-800k bullet clear; I can get close to 11m at best, I still do believe I can get that if I get dream bonus full early and get aroud 60-62 point items, while exploiting the grazes correctly.

Stage 2 is essentionally trying get as many point items, it's quite random where they fall, at Louise you want to graze her opener for 999 graze; then get a good bullet clear at it by shooting down the red wave. After that casual NMNB trying to get some fine bullet clears and good point item collection.

Stage 3, essentionally using Zil's route, doing a graze on the stage 3 midboss should give a bit over 200 graze; at Alice you can graze her quite long during each phase, first and fourth being the hardest, with second and third being very grazeable, notable is that mirror grazes are important too. If you do the first pattern you can get 999 graze before fourth mirror and just shoot the mirror for a bigger bullet clear. Notable to mention is that you want to wait a little with finishing off the final pattern so that the little white bullets are all over the screen, just a few seconds will do.

Stage 4 is essentionally Zil's route, you want to graze Yuki&Mai for a bit too in terms of scoring, I kind of don't bother trying to finish them off until one explodes at the end of the last phase, which, you can graze for very long (they have a long timer before one explodes.) Of course, you can also graze for a while; then finish off if you think you got enough graze to maximise it at the boss you get after, I do not think it really makes difference, but it is probably a little safer than to risk grazing it for long, it's a scary pattern to graze.

Stage 5, not much can be said except "THIS IS CANCEROUS" - ZM (Although about UFO, it perfectly fits stage 5.) The stage is just really derphappy, dying is easy to do while you move around the entire time trying to get as much point items as possible without dying, which is possible but you can easily randomly die. Also you can easily have bad point item collection too. The midboss can be grazed, the first pattern is essentionally standing on front of it and moving a little down, it is quite generous and gives a bit of graze. the green laser wave has been hitting me more often than it should in practice runs making me want to scream it out, but I'll hold my screaming inside, screaming internally. I tend to graze it until 500 to 700 graze and then finish it off at the green laser spam, which can give 2m if planned well, after you get the spam which essentionally is trying to collect point items as well as possible without dying, quite tough to see them, even tougher to not stupidly die. After that, the spawning orbs, you can stand in front (a little to the right but close to it) of the position the bulletring comes from; then move down a little bit to the right and move up; down; up; down. Essentionally at highest it can give about 54 graze which roughly translates to 540k, I would argue that it's really deathly and shouldn't be tried if you maximise graze anyways or aren't at that point. Yumeko is cancerous, you can finish off her first pattern fast by standing close to her during the swords since she can't hit you with them if you're in front of her during the first pattern. The second one? You can graze the red waves but you need to be a madman to try that and succesfully do that, too. So you want to just finish it off for the sake of safety (which, if you don't die leads to more score than trying to graze that; die to it anyways which is quite logical.) you kind of want to hold max dream bonus for score in the next stage, so not dying is of priority at Yumeko. mainly NMNB to be specific, the pattern after can be done 7 times and it gives a good bit of graze too, it's not hard to do either. Then after that you have the terrible second secondstream waves, with the lasers, which're kowaii and should be finished off fast, just don't do anything, don't even try to graze like I disrecommend during the first streamingwaves, it's just going to kill you and leave you being annoyed. The pattern after can be grazed a little by exploiting it for a few waves, although you can already have 999 graze by there, so I wouldn't worry too much about trying it (it shouldn't be hard, actually.) the final pattern? wait a little with finishing her off so there isn't a gap during the bullet clear, then finishing her off gives a little bit more score in the bullet clear.

Stage 6 is kind of the final stage, not much hard things, I guess that Zil's route for the portion really is the best, I haven't yet tried this stage but from what I saw it shouldn't be tough. I do remember that Shinki can be grazed during the first pattern, the petals, don't do it though. It gives about nothing and is useless, the second pattern has the infamous luckgraze which easily maximizes your graze so the first one is completely useless, just NMNB the stage with those strats you should be fine, actually, just NMNB the game with all those strats and you'll be fine. Just don't do the ones that aren't necessary as I mentioned. (the Yuki&Mai final graze gives quite a bit of score, but is very scary and can be pretty deadly. ;___;)
zigzagwolf: (Default)
[14:04:47] ZIG's Kurumi <3333: Did another CrisisScarlet normal 1cc, for live-recording, this time with Marisa.
[14:04:59] ZIG's Kurumi <3333: Seems like Reimu and Marisa playstyle is a bit different
[14:06:29] ZIG's Kurumi <3333: Reimu is more reliant on charge attacks to kill enemies thus she has to graze quite a bit while with Marisa you want to abuse her faster charging for more mastersparks. Another thing to note is how important bosses seem to be for scoring, finishing them off with a high bossrate basically gives more score when you beat them, so you'd rather not get hit. First few stages as in 1 until 3 I think were kind of bad, after that I found it to be decent enough
[14:06:45] ZIG's Kurumi <3333: final stage went well with only one stupid derp getting hit at Flandre and Remi TLBs
[14:07:27] ZIG's Kurumi <3333: the only difficulty that's left to do is hard but I feel like hard is gonna be obnoxious taking into consideration there're suicide bullets as well
[14:08:39] ZIG's Kurumi <3333: I would argue that 2 other important factors are range too
[14:09:30] ZIG's Kurumi <3333: Marisa's bomb has a much better range than Reimu's, Reimu's asks you to be near PoC to use it for killing many enemies while Marisa hits pretty much everything in front of her and can somewhat move to another side (It is over fast so it isn't too effective in that regard.)
[14:11:04] ZIG's Kurumi <3333: Marisa's charge attack also has a much better straight-forward range, while Reimu's is basically shooting a few gohei's, Reimu's only handy when grazed until she gets the final charge gohei attack, Marisa is of course the best too when you fully charge it. Differences are more or less that Reimu shoots about 6 goheis which's more wide but definitely not that straight-forward so being near PoC is always essentional. While Marisa has to be used in front of a set of enemies, even if she's at the bottom.
[14:11:16] ZIG's Kurumi <3333: the differences for a normal attack are basically the same too.
[14:11:45] ZIG's Kurumi <3333: well, not quite, Reimu's normal is not wider than Marisa's but it is still ranged in terms of straightforward, which makes her first essentionally useless.
[14:12:12] ZIG's Kurumi <3333: in the end Marisa's more useable in stages and at bosses if you prioritize using bombs at good spots and sometimes not using charging attacks.
[14:13:19] ZIG's Kurumi <3333: At bosses especially, the range makes Reimu not only harder to use but generally means she does about no damage at certain boss cards, which renders her useless unless you throw a few bombs at them to finish them off. Which of course, means grazing a bit and thus taking your time and thus also leads to the bossrate decreasing. Same for chances to get hit being increased.
[14:13:27] ZIG's Kurumi <3333: Where Marisa can finish some stuff off really quick

Marisa: 1
Reimu: 0

rip Reimu, go Marisa.
zigzagwolf: (Default)
oh wow
[14:48:02] Yamatoyo no Momohime: now I get why PatroitDark is pretty hard
[14:48:07] Yamatoyo no Momohime: it's a 3 stages shmup
[14:48:09] Yamatoyo no Momohime: anyways barely 1cc'd normal
[14:48:30] Yamatoyo no Momohime: kind of lost 2 of my lives on stage 3 almost right away, which was half of my resources right away
[14:48:32] Yamatoyo no Momohime: w
[14:48:57] Yamatoyo no Momohime: 33m is not bad I guess, kind of understood the whole unfocused and focused shot thing
[14:49:39] Vincent ZM: Hmm, that advertisement for Sukoata
[14:50:04] Vincent ZM: You guys were right about it not getting much attention
[14:50:14] Yamatoyo no Momohime: it should get more attention
[14:50:42] Zengeku - Elitist Seeker of Soulmouse: just label it "touhoumon tournament!!" and then start out the thread with "now that i have your attention... etc etc"
[14:50:52] Yamatoyo no Momohime: lol
[14:51:00] Vincent ZM: XD XD
[14:51:00] Yamatoyo no Momohime: I don't really get it
[14:51:11] Yamatoyo no Momohime: the stage practice section seems to show 2 empty stages
[14:51:16] Yamatoyo no Momohime: maybe those have requirements?
[14:51:49] Yamatoyo no Momohime: there's always hard and extra mode though, didn't have Extra before so my guess is that normal has 3 stages or that the fourth is some sort of special requirement stage.
[14:58:24] Yamatoyo no Momohime: my stage 2 was rather good, aside from 2 bombs that were needed, but from what I notice that shouldn't influence scoring
[15:00:01] Yamatoyo no Momohime: normal mode was one of my goals though, but that being done almost right away makes me want to do hard mode.
[15:08:16] Yamatoyo no Momohime: I get to stage 3 on hard mode right away but this might take a while, since the stage 3 boss is much harder than the stage section; the stage section is already kinda hard.
[15:23:15] Yamatoyo no Momohime: .. Maybe this isn't going to take that long
[15:23:25] Yamatoyo no Momohime: got to the last boss and had a bomb left at the final pattern
[15:23:34] Yamatoyo no Momohime: atleast a new PB
[15:24:39] Yamatoyo no Momohime: had I bombed there then I probably would've cleared it though, considering most of the pattern is pretty feasible but I made one little mismovement it seems
[15:35:54] Yamatoyo no Momohime: Tried out Extra for fun, basically the game and more bullets than hard, much more suicide bullets too
[15:35:59] Yamatoyo no Momohime: but that gives a lot more score too
[15:36:13] Yamatoyo no Momohime: so I can imagine this is mostly about scoring; resource management to get the next extends


Pretty much going to post Skype logs from now on.
zigzagwolf: (Default)
- The main Touhou games (Shoot 'em ups only I guess, although I can note fighter stuff too at some point V:)



Story of Eastern Wonderland: 1cc'd Lunatic, cleared the Extra Stage with all shottypes, cleared the Extra Stage on 75 FPS but that didn't feel any different (of course), cleared the Extra Stage using no bombs. (Currently working on: Perfect Extra Stage and a 90 FPS Extra Stage clear.)

Phantasmagoria of Dimensional Dream: Got a 90 FPS 1cc of hard, 1cc'd lunatic (60 FPS, but with Marisa as the first boss so still a hell) too using Reimu in both. (Currently working on: No idea actually, might get back to this later for scoring runs or 90 FPS lunatic.)

Lotus Land Story: 1cc'd Lunatic with all shottypes, got a 90 FPS clear of the Extra Stage which I did thrice, cleared the Extra Stage with all characters & their shottypes, Perfected the Extra Stage with Marisa-A too. ( Currently working on: No idea what to improve, maybe 90 FPS Extra low miss. Well, actually No Bombs lunatic would be interesting.)

Mystic Square: Got a hard no bombs 1cc in which I scored 97m with Mima, a lunatic 1cc with Marisa, cleared the Extra Stage with all shottypes, did the Extra Stage without using bombs using Mima, did the Extra stage on 90 FPS too, once again using Mima. (Currently working on: ... Lunatic 90 FPS? Lunatic No Bombs? Extra stage perfect is an actual goal though.)

Embodiment of Scarlet Devil: Got a lunatic 1cc which I had to do twice, thanks to the replay breaking for the first lunatic 1cc as I patched the game, this was done with Reimu-A, in the second lunatic 1cc I actually captured Scarlet Gensokyo, I felt like mentoining that as it's one of the things that motivated me a lot, Cleared the Extra Stage too with Marisa-B (I think that's Marisa with her lasers?) also an Extra Stage no bombs clear with Reimu-B. A hard no bombs 1cc with ReimuB. (Currently working on: Extra Stage no miss or Extra Stage perfect. Very maybe unlikely Lunatic No Bombs but I might try that too at some point. Extra stage no focus would be fun too..)

Perfect Cherry Blossom: Got a lunatic 1cc, Cleared the Extra Stage; Phantasm too, all done with Sakuya-A. (Currently working on: Extra Stage No Bombs or No Focus, a better lunatic 1cc I guess..? Ultra mode maybe?)

Imperishable Night: Got a lunatic 1cc, used all resources possible for that; I feel like redoing it someday, cleared the Extra Stage, both done with the Boundary Team. (Currently working on: 90 FPS Extra Stage; Extra Stage No bombs, Extra Stage no focus. maybe lunatic no focus..? Possibly scoring later on too.)

Phantasmagoria of Flower View: Got a Lunatic 1cc with Aya, did that blind, got an Extra Stage clear using Tewi. (90 FPS lunatic possibly, or extra stage 90 FPS.)

Mountain of Faith: Got a Hard 1cc using Reimu-B; a Hard bossrush No bombs clear with ReimuB, A no bombs extra stage clear with Reimu-B scoring 730m; a 90 FPS Extra Stage clear with Reimu-A. Also a 1,020b run on easy mode with Reimu-A (Currently working on: Extra Stage Perfect, Extra Stage No Focus. A lunatic 1cc.)

Subterranean Animism: Got a hard 1cc using Reimu-B which kinda happened out of nowhere, cleared the Extra Stage with Reimu-A though, it was a random run in which I was still practicing, yet spammed enough bombs to win with a satisfying amount of resources left. (CurrentlyWworking on: No Focus Extra Stage Clear with decent scoring, also a no bombs clear of that Extra Stage and a lunatic 1cc.)

Unindentified Fantastic Object: Got a Hard 1cc once again using Reimu-B, got a bossrush normal 1cc blind, in which I perfected Shou, I think I did that with Sanae-B, got a bossrush Extra Stage clear with Sanae-B, got a normal Extra Stage clear using Sanae-B. (Currently working on: Green UFO only hard mode, lunatic mode 1cc and an extra stage no bombs or extra stage perfect. 90 FPS clears too.)

Great Fairy Wars: Got a Lunatic 1cc in route A-1 and I think B-1 or B-2, the replay of that saved incorrectly though, got an Extra Stage clear in GFW too. (Currently working on: No Bombs extra stage, No Bombs lunatic mode.)

Ten Desires: Got a No-focus Hard 1cc with Reimu, captured all of Mamizou's spellcards in the spellcard practice section of the game with Reimu; did that whilst being unfocused, a no focus extra clear with Reimu. (Currently working on: 90 FPS Extra Stage clear, Perfect Extra Stage clear, lunatic no focus.)

Double Dealing Character: Got a Lunatic 1cc using Sakuya-A, also got an Extra Stage clear using her, got a lunatic 1cc with Marisa-B scoring 748 too and an extra clear with Marisa-B scoring around 550m. (Currently working on: Extra Stage No bombs, Extra Stage No Focus, Extra Stage 90 FPS, No Focus lunatic?)


- Touhou fangames

Fantastic Danmaku Festival: Blind normal 1cc with Reimu Hakurei iirc, normal No bombs with Marisa Kirisame and a hard 1cc with Marisa again.

White Names Spoiled Past: Hard 1cc'd with Reimu team's second shottype (-B); Lunatic No Focus 1cc with Reimu's team (Reimu-A) and an EX No Focus clear with Sanae's team scoring over 500m (I think the -A shottype? could be -B too.) Lots of spellcards in spellcard practice captured; usually with no focus too.

Riverbed Soul Saver: Hard no focus 1cc with Marisa-B I think..? Lunatic 1cc with Reimu-A, Extra stage clear with her too; Phantasm cleared with her, Ultra mode 1cc with Futo-C I think..? Cleared the EX with Reimu-B and Marisa-A or -B iirc, same for phantasm. Silly spellcard challenges again.

Mythical Power Plant: Normal Mode 1cc with Reimu-Utsuho-B team (iirc -B) and an Extra Stage No Focus clear with them too.

The Last Comer: Hard 1cc with Reimu, that's pretty much it for TLC due to the .dats file always dying.

Shoot Shoot Nitori: Normal mode 1cc iirc, there's no EX and I didn't feel like doing hard mode yet (iirc there's no lunatic mode.)

Fairies of Sorcery: Lunatic mode 1cc with Marisa-A and some silly captures in spellcard practice after having entered a konami code. (Yes FoS does have that.) blind capture of Alice's last spellcard when I did that.

○东方花逐夜 ~ Vs Zun: a 5.5 billion RSY mode TLB 1cc with Sanae, kind of a scoring run and a very nice score! I might want to look if 7 billion is possible.

DoDonPachi Daiueiku (Touhoupachi or if you joke, Touhoupatchy.): Normal Mode TLB 1cc with Hyper shottype, had a run scoring 544m before that iirc, a few silly time-outs and captures too.

东方百花宴 ~the Flower Shooter: first day Lunatic Mode 1cc with Aya-B, currently working on scoring (I hope to get 1.4-1.6b.) Also notable that there is no Extra Stage.

Touhoupachi Blissful Death: Pretty much the prequel to ○东方花逐夜 ~ Vs Zun but with chunky hitboxes so I haven't yet cared to do stuff in this.

Touhou Crystallized Mythology: Hard mode 1cc with I think Reimu, learning how to graze stuff correctly in lunatic; potentionally do a scoring-run lunatic 1cc of this. Working on an EX clear too.

Maihana Ao Makyou ~ Uniting Barrage Action: Hard mode non-Flandre 1cc, Flandre is a TLB in the latest patch if you perfect Remilia iirc (I 1bombed No Missed her, so when I'm less lazy I'll go for a TLB 1cc.) an easy NMNB because the game is long; that was a long time ago too.

Concealed the Conclusion: Hard mode 1cc with MarisaB, pretty much me seeing how ridiculous her strong wide shot is; her bombs are.


- Non-Touhou shoot 'em ups

Crimzon Clover WORLD IGNITION: Novice Original No Miss TLB 1cc scoring 826 billion with Type-Z, Arcade Original TLB NMNBNB with Type-II

eXceed 2nd - Vampire Rex: Close to a normal 1cc

eXceed 3rd - Jade Penetrate Black Package: blind normal 1cc with autobombs on, close to normal NB without TLB (although I alway met the requirements for the EX stage I guess I just have to beat Celeste.)

Parity Shot Integral: Hard Mode no miss scoring 22.6 million with Queenty

Leiria -Stargazer-: Normal mode TLB 1cc with both Type-A and the Original shottype, currently working on getting a scorerun of 500-600m, first step would be 450m with the original shottype. TLB 1MNBNB on normal and all bosses NMNB but boost mode used. (including midbosses; the TLB.) I want to post notes regarding original shottype normal mode scoring later.

Flame Zapper Kotsujin: So far a normal 1cc, working on hard, very hard; scoring as well as a 90 FPS 1cc of normal mode atleast.

Kaikan: close to a 300m TLB 1cc, still working on it.

Galaxy Frontier: 1.2 billion clear

GENETOS: A lot of silly stuff, creator mode 1cc and a lot of bussrushes or other silly stuff, I think I once did a reverse colour creator 1cc too.

Beautiful World: a clear, game is kinda silly and doesn't have many difficulties.

Kirisame Blade: 318m 3-minute attack, might want to post notes about this later. 1 billion on 5-minute attack which can definitely be improved.

Len'en 1 - Evanescent Existence: I think a normal mode 1cc although I got close on hard mode once. Easy Extra clear, didn't bother enough for the normal extra.

Len'en 2 - Earthen Miraculous Sword: a normal mode 1cc if I remember correctly and a normal Extra clear.

Len'en 3 - Reactivate majestical imperial: Hard Mode 1cc; easy EX scoring of around 340m iirc + a normal Exra clear.

Len'en 4 - Brilliant Pagoda or Haze Castle: Hard mode demo clear, working on unreal as well as seeing multiple routes.

HW Itazura: A normal TLB 1cc scoring 359m, pretty much no missed the TLB blind but had my only miss in the run at the third boss (which is the boss before) sadly.
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